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<div class="centered-image">[img[assets/html/banner_text.png]]</div>\ ---- Welcome to 🦅 Eaglehill ! You arrive in this new city and you're going to meet some people. And finally, you're will take your revenge on life. !!! 🚩Disclaimer This game depicts material of a sexual nature. You must be at least 18 years old to play. This game is a work of fiction. Any ressemblance to real events, people, or organizations is purely concidental. All characters reprensented are 18+ years of age. !!! 🙇 Support Please be understanding that English is not the native language and this is my first game. If you'd like to help me with the translation, don't hesitate to contact me on your favorite forum <<link "https://f95zone.to">><</link>> Your donations are welcome. Please note that all bonuses are optional and do not reduce the content of the game. The goal is to complete a version 1.0.0 that lives up to expectations and is fun to play. Thank you. [img[Patreon|assets/html/patreon.png][https://patreon.com/SeraAndCo]] Patreon !!! 🗨️ Tips Some of the quest events have a percentage chance of triggering. You have to explore the areas at different times and pray for it to happen. !!! ☣️ Warning If you refresh a page that is the result of an action/choice, you'll crash the game and have to restart your game! At your own risk! ---- Name : <label><<textbox "$Player['name']" "your name, press Enter" "🪪 Introduction">></label>\ <<include [[game]]>><<include [[character]]>><<include [[player]]>><<include [[inventory]]>><<include [[action]]>><<include [[Widgets]]>>
!! 🦅 Eaglehill <div class="centered-image">[img[assets/place/eaglehill_small.png]]</div>\ ---- <<if $Inventory["house_active"] is 1>>\ [[🏠 House]] | \ <</if>>\ [[🏪 Downtown]] | [[🏬 Financial district]] | [[🏖️ Beach]] ----
!! 🏪 Downtown <div class="centered-image">[img[assets/place/city_small.png]]</div>\ ---- [[🦅 Eaglehill]] [[🍾 Pub]] | [[💃 Nightclub]] | [[💉 Clinic]] | [[🏋️♀️ Gym]] | [[🪁 Park]] | [[💈 Beauty salon]] | [[👺 Tattoo salon]] | [[🏫 University]] ----
!! 🏠 House <div class="centered-image">[img[assets/house/entrance_small.png]]</div>\ ---- [[🦅 Eaglehill]] [[🛁 Bathroom]] | [[🛏️ Bedroom]] | [[🚗Garage]] | [[🍽️ Kitchen]] | [[🛋️ Livingroom]] ----
!! 🏖️ Beach <div class="centered-image">[img[assets/place/beach_small.png]]</div>\ ---- [[🦅 Eaglehill]] ----
!! 💈 Beauty salon <div class="centered-image">[img[assets/place/beautysalon_small.png]]</div>\ ---- [[🏪 Downtown]] ----
!! 🏬 Financial district <div class="centered-image">[img[assets/place/businesscenter_small.png]]</div>\ ---- [[🦅 Eaglehill]] [[🏢 Estate agency]] ----
!! 💉 Clinic <div class="centered-image">[img[assets/place/clinic_small.png]]</div>\ ---- [[🏪 Downtown]] ----
!! 💃 Nightclub <div class="centered-image">[img[assets/place/nightclub_small.png]]</div>\ ---- [[🏪 Downtown]] ----
!! 🪁 Park <div class="centered-image">[img[assets/place/park_small.png]]</div>\ ---- [[🏪 Downtown]] <<if $time is 5 && $Edward["meet"] is 1>>[[💊 Dark market|ActionParkMarket]] <</if>>\ ---- <<if $time isnot 5>> [[⌚ Waiting|🪁 Park][$time += 1]]<</if>>\ <<include [[EventPark]]>>\
!! 🍾 Pub <div class="centered-image">[img[assets/place/pub_small.png]]</div>\ ---- [[🏪 Downtown]] ---- <<if $time gt 2 && $time lt 5>>\ <<if $Player["energy"] gte $Action["pub_work_energycost"]>>\ [[🍸Work|ActionPubWork]]\ <<else>>🪫 Insufficient energy<</if>>\ <<else>>⏰ It's not time<</if>>\ <<if $time isnot 5>> | [[⌚ Waiting|🍾 Pub][$time += 1]]<</if>>
!! 👺 Tattoo salon <div class="centered-image">[img[assets/place/tattoosalon_small.png]]</div>\ ---- [[🏪 Downtown]] ----
!! 🏫 University <div class="centered-image">[img[assets/place/university_small.png]]</div>\ ---- [[🏪 Downtown]] [[📚 Library]] | [[🪑 Classroom]] ----
!! 🛁 Bathroom <div class="centered-image">[img[assets/house/bathroom_small.png]]</div>\ ---- [[🏠 House]] ----
!! 🛏️ Bedroom <div class="centered-image">[img[assets/house/bedroom_small.png]]</div>\ ---- [[🏠 House]] ---- <<if $time isnot 1 && $Player["energy"] lte $Player["init_energy"] || $Player["energy"] lte 0>>[[💤 Sleep|ActionHouseSleep]]<</if>><<if $Player["energy"] gte $Action["player_masturbate_energycost"]>>[[❤️🔥 Masturbate|ActionHouseMasturbate]]<</if>>
!! Garage <div class="centered-image">[img[assets/house/garage_small.png]]</div>\ ---- [[🏠 House]] ----
!! 🍽️ Kitchen <div class="centered-image">[img[assets/house/kitchen_small.png]]</div>\ ---- [[🏠 House]] ---- <<if $Action["player_haveeaten"] is 0>>[[🍉 Eat|ActionHouseEat]]<</if>>
!! 🛋️ Livingroom <div class="centered-image">[img[assets/house/livingroom_small.png]]</div>\ ---- [[🏠 House]] ----
!! 📚 Library <div class="centered-image">[img[assets/place/study_small.png]]</div>\ <span class="char-player"><<= $Player["name"]>></span> Okay, I'll review my knowledge. Let's see what I can learn. <span class="msg-study">💪 Knowledge +<<= $Action["study_knowledgebonus"]>></span>\ <<set $Player["knowledge"] += $Action["study_knowledgebonus"]>>\ <<set $Player["energy"] -= $Action["study_energycost"]>>\ <<time_add 1>>\ ---- [[Back|📚 Library]]
!! 📚 Library <div class="centered-image">[img[assets/place/universitylibrary_small.png]]</div>\ ---- [[🏫 University]] ---- <<if $time gte 2 && $time lte 4>>\ <<if $Player["energy"] gte $Action["study_energycost"] >>\ [[✒️Study|ActionLibraryStudy]]\ <<else>>🪫 Insufficient energy<</if>>\ <<else>>⏰ It's not time<</if>>\ <<if $time isnot 5>> | [[⌚ Waiting|📚 Library][$time += 1]]<</if>> \ <<include [[EventLibrary]]>>\
!! 🪪 Introduction ---- <div class="centered-image">[img[assets/picture/in_train1.jpg]]</div>\ <<timed 3s>>\ ''<span class="char-player"><<= $Player["name"]>></span>'' When will it end. Even though I do my best to satisfy everyone around me, it's never enough... Damn it! <<next>>''<span class="char-player"><<= $Player["name"]>></span>'' If I were stronger, smarter and richer, I'd have wasted it all a long time ago. I'm not going to break down because of them. I'm not going to stand by and let that happen! I've got to start by bringing myself up to scratch! With the inheritance my aunt left me it's will be a new beginning for me... <<next 5s>>''Train controller'' This train has just arrived at the station. Everyone gets off! <<next 3s>>Welcome to [[🦅 Eaglehill]] <</timed>>
<!-- Characters --><<nobr>> /* Class */ <<set $class_character = { "name" : "", "age" : 18, "corruption" : 0, "love" : 0, "meet" : 0, "meet_step" : 0, "was_insulted" : 0 } >> /* Edward */ <<set $Edward = $class_character; $Edward["name"] to "Edward";>> /* Elise */ <<set $Elise = $class_character; $Elise["name"] to "Elise";>> /* Sarah */ <<set $Sarah = $class_character; $Sarah["name"] to "Sarah";>><</nobr>>\
<!-- Player --><<nobr>> /* Class */ <<set $class_player = { "init_energy" : 10, "init_cash" : 49650, "init_knowledge" : 1, "init_strength" : 1, "init_corruption" : 1, "name" : "", "cash" : 0, "energy" : 0, "house" : 0, "corruption" : 0, "strength" : 0, "knowledge" : 0, "event_eaten" : 0 } >> /* Initialization */ <<set $Player = $class_player; $Player["cash"] = $Player["init_cash"]; $Player["corruption"] = $Player["init_corruption"]; $Player["energy"] = $Player["init_energy"]; $Player["knowledge"] = $Player["init_knowledge"]; $Player["name"] = "JohnDoe"; $Player["strength"] = $Player["init_strength"];>><</nobr>>\
!! 📃 Changelog ---- Given a version number MAJOR.MINOR.PATCH : * __MAJOR__ : incompatible version or definitive version * __MINOR__ : compatible functionality/content added * __PATCH__ : compatible bug fixes added <<back>> ---- ''v0.2.0 - 202401XX'' 🆕 * Added : [System] Weather * Updated : [Menu] Cheat, add corruption * Updated : [System] Widgets and warning homepage message * Updated : [System] Event, if to switch/case function and one page, reduced page count * Fixed : [Code] Image and text align ''v0.1.1 - 20240109'' * Updated : [Code] Lightweight syntax * Updated : [Code] Player and Character * Updated : [Code] Using StoryMenu, Widget * Updated : [Graphics] Eaglehill illustration * Updated : [Menu] Quests content * Updated : [Menu] Walktrough content * Updated : [Story] Introduction * Fixed : [Graphics] Roadmap icon * Fixed : [Menu] Changelog, spelling error ''v0.1.0 - 20231229'' * Added : [Menu] Changelog * Added : [Menu] Cheat, [img[Patreon|assets/html/patreon.png][https://www.patreon.com/posts/95388460]] * Added : [Menu] Roadmap * Added : [Menu] Walkthrough, [img[Patreon|assets/html/patreon.png][https://www.patreon.com/posts/95392782]] * Added : [Menu] Eaglehill, shortcut * Added : [Npc] Edward, meeting event * Added : [Npc] Elise, meeting event (intro, part1 and part2) ''in progress'' * Added : [Player] Energy system * Added : [Player] New activity, Pub, work * Added : [Player] New activity, Library and Classroom, study * Added : [Player] New activity, Gym, train * Added : [Player] New activity, Bedroom, masturbate * Added : [Player] New activity, Bedroom, sleep (trigger secret image) * Added : [Player] New activity, Dark market, buy items * Added : [Player] New activity, Financial district, real estate, buy house * Added : [Player] New activity, House, have a meal * Added : [Player] New activity, Park, visit dark market ''(buy items in progress)'' * Added : [Player] New activity, Real estate, buy a home * Added : [Story] Introduction * Added : [System] Inventory menu * Added : [System] Quests menu * Added : [System] Store menu [img[Patreon|assets/html/patreon.png][https://patreon.com/SeraAndCo]], * Added : [System] Inventory * Added : [System] Places and navigation * Added : [System] Player * Added : [System] Time and day
<<if $Player["name"] isnot "JohnDoe">>\ Day <<print $day>> <<if $time is 1>>🌅 Morning<</if>>\ <<if $time is 2>>⛅ Noon<</if>>\ <<if $time is 3>>☀️ Afternoon<</if>>\ <<if $time is 4>>🌇 Evening<</if>>\ <<if $time is 5>>🌃 Night<</if>>\ <<if $weather is -2>>⛈️ Stormy<</if>>\ <<if $weather is -1>>🌧️ Rainy<</if>>\ <<if $weather is 0>>⛅ Clear<</if>>\ <<if $weather is 1>>🌤️ Sunny<</if>>\ <<if $weather is 2>>☀️ Bright<</if>> [[🦅 Eaglehill]] ''<<= $Player["name"]>>'' [[🎒 Inventory]] | [[📰 Quests]] 💰 Cash : <<= $Player["cash"]>> 🔋 Energy : <<= $Player["energy"]>> 💪 Strength : <<= $Player["strength"]>> 📚 Knowledge : <<= $Player["knowledge"]>> ❤️🔥 Corruption : <<= $Player["corruption"]>> \ <<if $Elise["meet"] is 1 || $Sarah["meet"] is 1>> ''Corruption''<</if>> <<if $Elise["meet"] is 1>><span class="char-elise">Elise</span> : <<print $Elise["corruption"]>><</if>> <<if $Sarah["meet"] is 1>>Sarah : <<print $Sarah["corruption"]>><</if>>\ <</if>>\
!! 🏋️♀️ Gym <div class="centered-image">[img[assets/place/gym_small.png]]</div>\ ---- [[🏪 Downtown]] ---- <<if $time isnot 5>>\ <<if $Player["energy"] gte $Action["gym_train_energycost"] >>\ <<if $Player["cash"] gte $Action["gym_train_cashcost"]>>\ [[💪 Train|ActionGymTrain]] <<print $Action["gym_train_cashcost"]>> $\ <<else>>🫰 Insufficient cash<</if>>\ <<else>>🪫 Insufficient energy<</if>>\ <<else>>⏰ It's not time<</if>>
!! 🏋️♀️ Gym <div class="centered-image">[img[assets/place/gym_small.png]]</div>\ ---- <span class="char-player"><<= $Player["name"]>></span> Just a few more efforts in this gym. <span class="color_train">💪 Strength +<<= $Action["gym_train_strengthbonus"]>></span>\ <<set $Player["strength"] += $Action["gym_train_strengthbonus"]>>\ <<set $Player["energy"] -= $Action["gym_train_energycost"]>>\ <<set $Player["cash"] -= $Action["gym_train_cashcost"]>>\ <<time_add 1>>\ ---- [[Back|🏋️♀️ Gym]]
<!-- Game --><<nobr>> /* Time */ <<set $time = 1; $day = 1; $weather = random(-2, 2);>> /* Premium */ <<set $premium_cheat = { "active" : 0, "code" : "iamspecial", "input" : "" }; $premium_walk = { "active" : 0, "code" : "hastalavistababy", "input" : "" }; $premium_store_input = ""; $premium_store_pack1 = { "active" : 0, "code" : "sugarbomb" }; $premium_store_pack2 = { "active" : 0, "code" : "buffout" }; $premium_store_pack3 = { "active" : 0, "code" : "fatman" }; $premium_preview = { "active" : 0, "code" : "redpillorbluepill", "input" : "" };>><</nobr>>\
<!-- Library event -->\ <<if $Elise["meet"] is 0 && random(0, 4) is 0 && $Player["knowledge"] gte 5 && $time isnot 5>>\ ---- [[🆕 A new student|EliseMeeting]]<</if>>
!! 🍸Work <div class="centered-image">[img[assets/place/pub_small.png]]</div>\ ---- <span class="char-player"><<= $Player["name"]>></span> What can I serve you today? <span class="msg-work">💰 Cash+</span>\ <<set $Player["cash"] += random(10, 25)>>\ <<set $Player["energy"] -= $Action["pub_work_energycost"]>>\ <<time_add 1>>\ ---- [[Back|🍾 Pub]]
<<switch $Elise["meet_step"]>> <<case 0>>\ <<set $Elise["meet"] = 1>>\ <span class="char-player"><<= $Player["name"]>></span> I hope I don't have to study too long... <<timed 3s>><span class="char-narrator">You spend several hours alone in this library.</span> <<next>><span class="char-player"><<= $Player["name"]>></span> Well, that's it, I'm going home. <<next>><span class="char-narrator">As you gather your things, you spot what appears to be a new student on campus.</span> <<next>><span class="char-player"><<= $Player["name"]>></span> Oh ! Who is this girl ?\ <<next>>\ ---- [[😳 You look at her|EliseMeeting][$Elise["meet_step"] = 1]]\ <</timed >>\ <<case 1>>\ <div class="centered-image">[img[assets/character/elise/university_library/elise_corrupt0_meeting_part1.png]]</div>\ <<timed 3s>><span class="char-elise">Girl</span> Where could it be ?\ <<next>>\ ---- [[😊 Hi, can I help you?|EliseMeeting][$Elise["meet_step"] = 2]]\ | [[😏 Hello beauty! Are you new here?|EliseMeeting][$Elise["meet_step"] = 3]]\ | [[🫦 Boo bitch! Just kidding. Are we gonna fuck?|EliseMeeting][$Elise["meet_step"] = 4]] <</timed>>\ <<case 2>>\ <div class="centered-image">[img[assets/character/elise/university_library/elise_corrupt0_meeting_part2.png]]</div>\ <<timed 3s>><span class="char-elise">Girl</span> Oh yes, thank you so much! I'm looking for Anne Lebron's book "Un espoir perdu". It's for my Literature class with Professor Sander. <<next>><span class="char-player"><<= $Player["name"]>></span> No problem. I think I've seen it. I'll go with you. <<next>><span class="char-elise">Elise</span> Great! By the way, I'm Elise. <<next>><span class="char-player"><<= $Player["name"]>></span> And i'm <<= $Player["name"]>>. It's a pleasure to meet you. <<next>><span class="char-narrator">You're going to pick up the book together.</span> <<next>><span class="char-player"><<= $Player["name"]>></span> Here it is ! <<next>><span class="char-elise">Elise</span> Very good. Thanks again for your help.\ <<next>>\ ---- [[🤗 Can we meet again?|EliseMeeting][$Elise["meet_step"] = 5]]\ | [[🥰 I wanted to tell you that I find you very beautiful.|EliseMeeting][$Elise["meet_step"] = 6]]\ | [[🤪Your jeans outline the curves of your ass to perfection!|EliseMeeting][$Elise["meet_step"] = 7]]\ <</timed>>\ <<case 3>> <div class="centered-image">[img[assets/character/elise/university_library/elise_corrupt0_surprised.png]]</div>\ <<timed 3s>><span class="char-elise">Girl</span> Wait, what? Are you serious?! <</timed>>\ <<case 4>> <div class="centered-image">[img[assets/character/elise/university_library/elise_corrupt0_angry.png]]</div>\ <<timed 3s>><span class="char-elise">Girl</span> Fuck you bastard! <<next>><span class="msg-danger">Fail</span> Elise leaves and never wants to see you again.\ <<next>>\ ---- [[😥 Shit, I fucked up.|📚 Library]] <</timed>>\ <<set $Elise["has_insulted"] to 1>>\ <</switch>>\
!! 🏢 Estate agency <div class="centered-image">[img[assets/place/realestate_small.png]]</div>\ ---- [[🏬 Financial district]] ---- <<if $Inventory["house_active"] is 0>>\ <<if $Player["cash"] gte $Inventory["house_cost"]>>\ [[🏠 Buy a house|ActionBuyHouse]] <<else>>\ 🫰 Not enough money\ <</if>>\ <</if>>\
<!-- Inventory --><<nobr>> /* Class */ <<set $class_inventory = { "house_label" : "House", "house_cost" : 49550, "house_active": 0, "drug_label" : "Drug", "drug_cost" : 1000, "drug_quantity" : 0, "drug_count" : 0, "drug_description" : "+1 Corruption" }>> /* Initialization */ <<set $Inventory = $class_inventory>><</nobr>>\
!! 🏢 Estate agency <div class="centered-image">[img[assets/place/realestate_small.png]]</div>\ <span class="char-player">''<<= $Player["name"]>>''</span> Hello, I'm here to buy a house. <<timed 2s>>''Real estate agent'' Welcome ! Of course, this is the only house available at the moment. We hope you like it! Have a nice day! <<next>><div class="centered-image">[img[assets/house/front_small.png]]</div>\ <<next>><span class="msg-success">Success</span> Your home is now available in Eaglehill.\ <<set $Player["cash"] -= $Inventory["house_cost"]; $Inventory["house_active"] = 1;>> <<next>>[[Back|🏢 Estate agency]] <</timed>>
<!-- Action --><<nobr>> /* Class */ <<set $class_action = { "player_haveeaten" : 0, "park_darkmarket_drugbuy" : 0, "gym_train_energycost" : 5, "gym_train_cashcost" : 15, "gym_train_strengthbonus" : 0.5, "study_energycost" : 5, "study_knowledgebonus" : 0.5, "pub_work_energycost" : 10, "player_masturbate_energycost" : 10, "player_masturbate_corruptionbonus" : 1 }>> /* Initialization */ <<set $Action = $class_action>><</nobr>>\
!! 💤 Sleep ---- <<dream_hot>>\ You're back in shape. ---- [[Back|🛏️ Bedroom]] <<set $Player["energy"] = $Player["init_energy"] * $Player["strength"]; $Action["player_haveeaten"] = 0; >>\ <<time_reset>><<day_add>><<weather_generator>>\
<!-- Widget --><<nobr>> /* Time */ <<widget "time_add">> <<set $time += $args[0]>> <</widget>> <<widget "time_reset">> <<set $time = 1>> <</widget>> <<widget "day_add">> <<set $day += 1>> <</widget>> <<widget "weather_generator">> <<set $weather_random_min = -1; $weather_random_max = 1;>> <<if $weather eq -2>> <<set $weather_random_min = 0;>> <</if>> <<if $weather eq 2>> <<set $weather_random_max = 0;>> <</if>> <<set $weather_random = random($weather_random_min, $weather_random_max); $weather += $weather_random;>> <</widget>> /* Event */ <<widget "dream_hot">> <<set $dream_hot_target = random(80, 100);>> <<set $dream_hot_score = $Player["corruption"] + random(0, 19);>> <<if $dream_hot_score gte $dream_hot_target>> [img[assets/character/player/player_dreaming1.png]] <span class="char-player"><<= $Player["name"]>></span> Oh fuck! ... One day, maybe... ZZzz...\ <</if>>\ <</widget>> <</nobr>>\
!! 🛣️ Roadmap ---- <<back>> ---- !!! 2024 January * [System] Player's characteristics, basic inventory, quest and activities * [System] City navigation, time system and places (~30) * [System] Inventory clothes * [Npc] "Elise – A new student", event 01 (~4 pics) !!! 2024 February * [Npc] "Elise – A new student", event 02 and 03 (~6 pics) * [Npc] "Sarah – The neighbor lady", event 01 (~3-5 pics) * [Support] Patreon (link, content store pack and skin) !!! 2024 March * [Npc] "Secret – The webcam egirl", event 01 and 02 (~6-7 pics) * [System] More inventory's items * [Graphics] Time-related illustrations
!! 🎰 Cheat ---- <<nobr>><<if $premium_cheat["active"] is 1>> [[🤑 Add cash|🎰 Cheat][$Player["cash"] += 100]] | [[💪 Add strength|🎰 Cheat][$Player["strength"] += 1]] | [[📚 Add knowledge|🎰 Cheat][$Player["knowledge"] +=1]] | [[🫦 Add corruption|🎰 Cheat][$Player["corruption"] +=1]] <</if>><</nobr>>\ \ <<if $premium_cheat["input"] is $premium_cheat["code"]>>\ <<set $premium_cheat["active"] = 1>>\ <<set $premium_cheat["input"] = "">>\ <span class="msg-success">Success</span> You unlock the Cheat menu. [[🔄️ Refresh|🎰 Cheat]]\ <</if>>\ \ <<nobr>><<if $premium_cheat["active"] is 0>> Code : <label><<textbox "$premium_cheat['input']" "the Patreon support code, press Enter" "🎰 Cheat">></label> <<set $premium_cheat["input"] = "">> <</if>><</nobr>>\
!! 🍉 Eat You've eaten a good meal. <<set $Player["energy"] += 5>>\ <<set $Action["player_haveeaten"] = 1>>\ <<time_add 1>>\ ---- [[Back|🍽️ Kitchen]]
!! 📄 Walkthrough ---- <<if $premium_walk["active"] is 1>>\ <span class="char-edward">Edward</span> ''1. Meeting'' * Location : 🦅 Eaglehill > 🏪 Downtown > 🪁 Park * Time : 🌃 Night * Other : 25% chance to appear ---- <span class="char-elise">Elise</span> ''1. Meeting'' * Location : 🦅 Eaglehill > 🏪 Downtown > 🏫 University > 📚 Library * Condition : 📚 Knowledge >= 5 * Time : not 🌃 Night * Other : 20% chance to appear <</if>>\ \ <<if $premium_walk["input"] is $premium_walk["code"]>>\ <<set $premium_walk["active"] = 1>>\ <<set $premium_walk["input"] = "">>\ <span class="msg-success">Success</span> You unlock the Walkthrough menu. [[🔄️ Refresh|📄 Walkthrough]] <</if>>\ \ <<nobr>><<if $premium_walk["active"] is 0>> Code : <label><<textbox "$premium_walk['input']" "the Patreon support code, press Enter" "📄 Walkthrough">></label> <<set $premium_walk["input"] = "">> <</if>><</nobr>>\
!! 🎁 Store [img[assets/html/store_edward.png]] ---- <span class="char-edward">''Edward''</span> Hello my friend! So you're finally coming to support my business? Very well, make your choice! [img[Patreon|assets/html/patreon.png][https://patreon.com/SeraAndCo]]\ ---- <<if $premium_store_pack1["activation"] is 1>>\ <span class="msg-success">Success</span> Store Starter Pack activated. <</if>>\ <<if $premium_store_pack2["activation"] is 1>>\ <span class="msg-success">Success</span> Store Indenpendance Pack activated. <</if>>\ <<if $premium_store_pack3["activation"] is 1>>\ <span class="msg-success">Success</span> Store Sponsor Pack activated. <</if>>\ \ <<if $premium_store_input is $premium_store_pack1["code"]>>\ <<set $premium_store_pack1["activation"] = 1>>\ <<set $premium_store_input = "">>\ <span class="msg-success">Success</span> You unlock the Store Starter Pack. [[🔄️ Refresh|🎁 Store]] <</if>>\ \ <<if $premium_store_input is $premium_store_pack2["code"]>>\ <<set $premium_store_pack2["activation"] = 1>>\ <<set $premium_store_input = "">>\ <span class="msg-success">Success</span> You unlock the Store Independant Pack. [[🔄️ Refresh|🎁 Store]] <</if>>\ \ <<if $premium_store_input is $premium_store_pack3["code"]>>\ <<set $premium_store_pack3["activation"] = 1>>\ <<set $premium_store_input = "null">>\ <span class="msg-success">Success</span> You unlock the Store Sponsor Pack. [[🔄️ Refresh|🎁 Store]] <</if>>\ <<nobr>> Code : <label><<textbox "$premium_store_input" "the Patreon Pack code, press Enter" "🎁 Store">></label> <<set $premium_store_input = "">> <</nobr>>\
!! 🎒 Inventory ---- <<back>> ---- <<if $Inventory["drug_count"] gte 1>>''Drugs'' : <<= $Inventory["drug_count"]>><</if>>
<!-- Park event -->\ <<if $Edward["meet"] is 0 && random(0, 3) is 0 && $time is 5>>[[🆕 A weird guy|EdwardMeeting]]<</if>>
!! 🪁 Park <div class="centered-image">[img[assets/place/park_small.png]]</div>\ ---- <span class="char-narrator">As you stroll through the park at night, you catch a glimpse of a silhouette in the darkness.</span> <<timed 3s>> <span class="char-narrator">It's a man, and he's approaching you with a big, disturbing smile.</span> <<next>>[img[assets/character/edward/park/edward1.png]] <<next>><span class="char-edward">Man</span> Hi there. You here for some gear? <<next>><span class="char-player"><<= $Player["name"]>></span> Hmm... Ok?... What kind of stuff? <<next>><span class="char-edward">Edward</span> See yourself. I'm Edward, by the way. <<next>><span class="msg-success">Success</span> You've discovered Edward and his underground store. <<set $Edward["meet"] to 1>>\ <<next>>\ ---- [[Back|🪁 Park]] <</timed>>\
!! 📰 Quest ---- <<back>> ---- <span class="char-player"><<= $Player["name"]>></span> <<if $Inventory["house_active"] is 0>>\ Buy a house.\ <<else>>\ That's all for now.\ <</if>> <span class="char-edward">Edward</span> <<if $Edward["meet"] is 0>>\ Walk and breathe in the night air...\ <<else>>\ That's all for now.\ <</if>> <span class="char-elise">Elise</span> <<if $Elise["meet"] is 0>>\ Study in a quiet room and maybe one day...\ <<elseif $Elise["has_insulted"]>>\ You insulted her. Right now, you have no way of seeing her again. 2023-12-29 : Not included in the roadmap. <<else>> That's all for now.\ <</if>>
<<if $Player["name"] is "JohnDoe">>[[🏡 Homepage|🫦 Corrupted Destinies]]<</if>> <<if $Player["name"] isnot "JohnDoe">>[[🎰 Cheat]]<</if>> [[📄 Walkthrough]] <<if $Edward["meet"] is 1>>[[🎁 Store]]<</if>> [[📃 Changelog]] [[🛣️ Roadmap]] [img[Patreon|assets/html/patreon.png][https://patreon.com/SeraAndCo]]
!! 🪑 Classroom <div class="centered-image">[img[assets/place/classroom_small.png]]</div>\ ---- [[🏫 University]] ---- <<if $time gte 1 && $time lte 3>>\ <<if $Player["energy"] gte $Action["study_energycost"] >>\ [[✒️Study|ActionClassroomStudy]]\ <<else>>🪫 Insufficient energy<</if>>\ <<else>>⏰ It's not time<</if>>\ <<if $time isnot 5>> | [[⌚ Waiting|🪑 Classroom][$time += 1]]<</if>>
!! 🪑 Classroom <div class="centered-image">[img[assets/place/classroom_small.png]]</div>\ <span class="char-player"><<= $Player["name"]>></span> Hmm... What did I have to review for lessons? <span class="msg-study">💪 Knowledge +<<= $Action["study_knowledgebonus"]>></span>\ <<set $Player["knowledge"] += $Action["study_knowledgebonus"]>>\ <<set $Player["energy"] -= $Action["study_energycost"]>>\ <<time_add 1>>\ ---- [[Back|🪑 Classroom]]
!! 💊 Dark market <div class="centered-image">[img[assets/character/edward/park/edward1.png]]</div>\ ---- [[🪁 Park]] ---- <span class="char-edward">Edward</span> So you're back? No worries, here's what I suggest... ---- | <<= $Inventory["drug_label"]>> | Disinhibitor | Pheromone | | <<if $Player["cash"] gte $Inventory["drug_cost"]>>[img[assets/object/drug1_small.png]]<<else>>[img[assets/object/drug1_small_nocash.png]]<</if>>| [img[assets/object/disinhibitor1_small.png]] | [img[assets/object/pheromone1_small.png]] | | <<if $Player["cash"] gte $Inventory["drug_cost"]>>[[💰 Buy|ActionParkMarket][$Action["park_darkmarket_drugbuy"] to 1]]<<else>>🫰 No enough cash<</if>> | [[💰 Buy|ActionParkMarket]] | [[💰 Buy|ActionParkMarket]] | \ <<if $Action["park_darkmarket_drugbuy"] is 1>>\ ---- <span class="msg-success">Success</span> <<set $Inventory["drug_count"] += 1; $Player["cash"] -= $Inventory["drug_cost"]; $Action["park_darkmarket_drugbuy"] = 0;>>\ Inventory : <<= $Inventory["drug_count"]>> <<= $Inventory["drug_label"]>><</if>>
!! ❤️🔥 Masturbate ---- <div class="centered-image">[img[assets/x/mstrbt1.webp]]</div>\ <<timed 1s>><span class="char-player"><<= $Player["name"]>></span> Oh fuck! I'll cum! <<next>><div class="centered-image">[img[assets/x/cmmng2.webp]]</div>\ <<next>><span class="msg-corruption">🫦 Corruption</span> +<<= $Action["player_masturbate_corruptionbonus"]>> <<set $Player["energy"] -= $Action["player_masturbate_energycost"]>>\ <<set $Player["corruption"] += 1>>\ <<time_add 1>>\ <<next>>\ ---- [[Back|🛏️ Bedroom]] <</timed>>